Pattern generator kind of thing. I myself am not sure how to use this thing 😂  Try it and post your results below!

Features

You can control how the tiles are placed in the tilemap in three ways:

  1. Tile type (shape). You can control if the tile will be painted at all by hiding negative indexes! Otherwise the tiles will just loop around.
  2. Tile rotation (4 rotations per tile, this is on a square grid)
  3. Color.
  4. Layers! Stack one painting on top of another and see what pops out :)

Some tilesets only have few colors, some have a lot. I found that restrictive tilesets sometimes yield better results. I especially like the line ones!

Unlimited expressions!

The text fields can take any valid GDScript expression! This means you can use any mathematical formula to generate your tiles.

  • Functions like sqrt are of course available.
  • So are logical expressions - just make sure to turn them into numbers like this: int(x == y)!
  • You can also use any of Godot's internal data types, like Vector2 with its methods: angle_to, length and so on!

Post what you create in comments bellow!

Credit

Credit where credit is due - Gorgeous Painted Tiles by Mrmo Tarius - check them out!

StatusIn development
CategoryTool
PlatformsHTML5
Authorstruhy_xd
Made withGodot
Tags2D, artgame

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