Retrospective: Creating the game world
Halloween Graveyard » Devlog
Today I discovered some old screenshots that I made when developing the game! I thought It might be interesting to share them.
Looking at the world from a dev-view is always fascinating to me. It’s only a small graveyard, but still.
Volumetric fog stole the show.
The game is almost a demo for volumetric fog at this point. I’m amazed how much of a difference it makes and how it interacts with lights. Way to go, Godot!
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Halloween Graveyard
So spooky your soul left your body
More posts
- Playtesting feedbackJan 08, 2024
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