Retrospective: Creating the game world


Today I discovered some old screenshots that I made when developing the game! I thought It might be interesting to share them.

Arena layout

Looking at the world from a dev-view is always fascinating to me. It’s only a small graveyard, but still.

Volumetric fog stole the show.

The game is almost a demo for volumetric fog at this point. I’m amazed how much of a difference it makes and how it interacts with lights. Way to go, Godot!

Early gameplay without fog Added volumetric fog

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